A programmer's guide to computer science : a virtual degree for the self-taught developer /
Springer, William
A programmer's guide to computer science : a virtual degree for the self-taught developer / William M. Springer - USA : Jaxson Media, c2019 - 178 pages : illustration : 23cm.
Include appendix.
I. Computer Science FUndamentals -- 1. Asysmpototic Rutime -- 2. Data Structures -- 3. Classes of problems -- II. Graphs and Graphs ALgorithms. -- 4. Introduction to Graph Theory -- 5. Data Structures on Graphs -- 6. Well-Known Graph Algorithms -- 7. Common Graph Classes. III. Non-Graph Algorithms -- 8. Sorting ALgorithms -- IV. Problem-Solving Techniques -- 9. Brute Force or No? 10. Dynamis Programming -- 11. Greedy algorithms -- V. Complexity Theory -- 12. Understanding Complexity Theory -- 13. Language and State Machines -- 14. Turing Machines.
978-1-951204-00-6
COMPUTERÂ SCIENCE
GC QA 76 .S67 2019 c.1
A programmer's guide to computer science : a virtual degree for the self-taught developer / William M. Springer - USA : Jaxson Media, c2019 - 178 pages : illustration : 23cm.
Include appendix.
I. Computer Science FUndamentals -- 1. Asysmpototic Rutime -- 2. Data Structures -- 3. Classes of problems -- II. Graphs and Graphs ALgorithms. -- 4. Introduction to Graph Theory -- 5. Data Structures on Graphs -- 6. Well-Known Graph Algorithms -- 7. Common Graph Classes. III. Non-Graph Algorithms -- 8. Sorting ALgorithms -- IV. Problem-Solving Techniques -- 9. Brute Force or No? 10. Dynamis Programming -- 11. Greedy algorithms -- V. Complexity Theory -- 12. Understanding Complexity Theory -- 13. Language and State Machines -- 14. Turing Machines.
978-1-951204-00-6
COMPUTERÂ SCIENCE
GC QA 76 .S67 2019 c.1