A programmer's guide to computer science : a virtual degree for the self-taught developer /
William M. Springer
- USA : Jaxson Media, c2019
- 178 pages : illustration : 23cm.
Include appendix.
I. Computer Science FUndamentals -- 1. Asysmpototic Rutime -- 2. Data Structures -- 3. Classes of problems -- II. Graphs and Graphs ALgorithms. -- 4. Introduction to Graph Theory -- 5. Data Structures on Graphs -- 6. Well-Known Graph Algorithms -- 7. Common Graph Classes. III. Non-Graph Algorithms -- 8. Sorting ALgorithms -- IV. Problem-Solving Techniques -- 9. Brute Force or No? 10. Dynamis Programming -- 11. Greedy algorithms -- V. Complexity Theory -- 12. Understanding Complexity Theory -- 13. Language and State Machines -- 14. Turing Machines.