000 01169nam a2200205Ia 4500
003 NUBLRC
008 241210s9999 xx 000 0 und d
020 _a978-1-951204-00-6
040 _cNUBLRC
050 _aGC QA 76 .S67 2019 c.1
100 _aSpringer, William
245 2 _aA programmer's guide to computer science :
_ba virtual degree for the self-taught developer /
_cWilliam M. Springer
260 _aUSA :
_bJaxson Media,
_cc2019
300 _a178 pages :
_billustration :
_c23cm.
365 _bUSD 40.00
504 _aInclude appendix.
505 _aI. Computer Science FUndamentals -- 1. Asysmpototic Rutime -- 2. Data Structures -- 3. Classes of problems -- II. Graphs and Graphs ALgorithms. -- 4. Introduction to Graph Theory -- 5. Data Structures on Graphs -- 6. Well-Known Graph Algorithms -- 7. Common Graph Classes. III. Non-Graph Algorithms -- 8. Sorting ALgorithms -- IV. Problem-Solving Techniques -- 9. Brute Force or No? 10. Dynamis Programming -- 11. Greedy algorithms -- V. Complexity Theory -- 12. Understanding Complexity Theory -- 13. Language and State Machines -- 14. Turing Machines.
650 _aCOMPUTER SCIENCE
942 _2lcc
_cBK
999 _c5551
_d5551