A programmer's guide to computer science : a virtual degree for the self-taught developer / William M. Springer
Material type:
- 978-1-951204-00-6
- GC QA 76 .S67 2019 c.1
Item type | Current library | Home library | Collection | Shelving location | Call number | Status | Date due | Barcode | |
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NU BALIWAG | NU BALIWAG | Computer Engineering | General Circulation | GC QA 76 .S67 2019 c.1 (Browse shelf(Opens below)) | Available | NUBUL000005064 |
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Include appendix.
I. Computer Science FUndamentals -- 1. Asysmpototic Rutime -- 2. Data Structures -- 3. Classes of problems -- II. Graphs and Graphs ALgorithms. -- 4. Introduction to Graph Theory -- 5. Data Structures on Graphs -- 6. Well-Known Graph Algorithms -- 7. Common Graph Classes. III. Non-Graph Algorithms -- 8. Sorting ALgorithms -- IV. Problem-Solving Techniques -- 9. Brute Force or No? 10. Dynamis Programming -- 11. Greedy algorithms -- V. Complexity Theory -- 12. Understanding Complexity Theory -- 13. Language and State Machines -- 14. Turing Machines.
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